#ifndef AS1_CPP
#define AS1_CPP
#include <iostream>
#include <cmath>
#include <cstdlib>
#include "as1.h"

3DPoint::3DPoint():x(0),y(0),z(0) {}
3DPoint::3DPoint():x(newX),y(newY),z(newZ) {}
double 3DPoint::own_dist(double x, double y, double z) {
	d=x*x+y*y+z*z;
	return sqrt(d);
}

#endif
